Rat Animations, Bombs, Nukes, oil spills, charcoal skewers, Ghosts and slime (Devlog 7)
Hi! Its a new week and that means a new devlog. This week we worked on, getting the player animations working when the character moves, a bomb for the ghost to drop, the ghost model, the ghost mechanic, a oil spill attack for the ghost, a charcoal skewer, a "Nuke", and the slime npc.
Player animations
Implemented the animations. 4 states, Walking with item, walking without item, idle with item and idle without item.
Ghost bomb
So its a weapon/hindrance ability for the ghosts to use, will take a life open impact if in the blast radius.
The ghost
Basically the ghost will appear from a npc if they die. They will move into the level and "haunt" the player and just causing general tomfoolery. For now we've made the ghost have 4 attacks:
the bomb, oil spill, fire tile and nuke. The oil spill will cause the player to slowing down. The nuke will have a countdown and than explode, ending the level if left untouched, but it can be diffused.
Heres the coal skewer, basically the skewer will turn into a charcoal skewer if burnt.
And heres the oil spill
And heres a bunch of the attacks.
And heres the progress on the slime npc.
Get Killer Cooking
Killer Cooking
Status | In development |
Authors | SirNootNoot, brycicle_3d |
Genre | Simulation |
Tags | 3D, Cooking, Food, poison, Roguelike, Singleplayer |
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- Devlog 674 days ago
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