Bug fixes, more optimisation
Hi! This week we worked on some bug fixes, Poly cleanup for models, updating the ghost animation, light fixes and sounds.
Bug fixes - bunch of fixes such as ui/mesh overlaps, player damage, icon/object links.
More general poly cleanup - average 60% poly reduction on all meshes! Unreal's poly reduction is pretty good, better than maya's retopology adjustment.
The mothman model was optimised in maya (from 20k to 10k tris). Then further reduced in unreal. Here is an example of the unreal reduction.
original: 10k tris
80% reduction (2k tris)
Ghost animation updated - it now goes up and down along with the cloth physics
Fixed up some more lights - some brightness settings were wrong and baked the rest of the scenes.
Sounds are finally imported working now! There are item interactions, character noises, and attack sounds. Sound effects soon to be implemented, background will be in the coming soon.
Get Killer Cooking
Killer Cooking
Status | In development |
Authors | SirNootNoot, brycicle_3d |
Genre | Simulation |
Tags | 3D, Cooking, Food, poison, Roguelike, Singleplayer |
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