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Devlog
Killer Cooking
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Devlog
Rat Animations, Bombs, Nukes, oil spills, charcoal skewers, Ghosts and slime (Devlog 7)
September 16, 2024
by
brycicle_3d
#devlog
Hi! Its a new week and that means a new devlog. This week we worked on, getting the player animations working when the character moves, a bomb for the ghost to drop, the ghost model, the ghost mechani...
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Devlog 6
September 09, 2024
by
brycicle_3d
Hello, ungodlyaura here for this weeks devlog. We did some internal testing this week, game is feeling pretty nice. There's still some small visual issues and needs some other small changes but lots o...
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Store, Upgrades, Rat animations and Npc Accessories (Devlog 5)
September 01, 2024
by
brycicle_3d
#Devlog
Time for a devlog yippee! So this week we've been working on Store, Upgrades, Rat animations and Npc Accessories. The rat character animations are done finally! They're implemented into unreal, i had...
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New Level and plates (Devlog 4)
August 25, 2024
by
brycicle_3d
#devlog
This week we've been working on making new assets (Or the same with different textures) for a different level. We've been going for a run-down/dirty version for the first level so the environment can...
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Recipes and Ingredients Updates (Devlog 3)
August 18, 2024
by
brycicle_3d
This week we've been working on advancing more with the Recipes and Ingredients. We've decided to make all the skewer recipes have up to 2 items types per skewer (Say mushroom and cheese) and when mak...
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Cook, Kill, Survive. Rethinking Our Gameplay Loop (Devlog 2)
August 11, 2024
by
brycicle_3d
#Devlog
Hi again! This week the team talked together about how we can format/change our game in a better way to make gameplay more fun and interesting. We've got some nice assets and cool systems but if the g...
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Our first Devlog! (Devlog 1)
August 04, 2024
by
brycicle_3d
#Devlog
Hi! This is our first devlog for our game “Killer Cooking”. It’s a single-player roguelike cooking simulator, where you manage a kitchen and serve customers, but… the Rat king has some enemies...
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