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Killer Cooking
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Devlog
Final Build! Final Demo Available To Play Now!
November 17, 2024
by
brycicle_3d
Hi! We've been working on alot of presskit/submission things at the moment, so thats why any devlogs have been posted for 2 weeks, sorry about that. So, we've been working on: Compiling all the art an...
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Let's Break Games Review
November 07, 2024
by
SirNootNoot
Thanks to everyone who came down to Let's Break Games run by the WA Game Industry Council this past Sunday. It was awesome getting to introduce you all to our game. Through the event we were able to g...
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Prep for Public Game Showcase
October 31, 2024
by
SirNootNoot
Hi guys! ive made a trailer video for our game! Link is on intstagram because itch devlogs dont allow video (and the files too big). Link: https://www.instagram.com/p/DBwAu80hdYn/ We will be showcasin...
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Bug fixes, more optimisation
October 23, 2024
by
SirNootNoot
Hi! This week we worked on some bug fixes, Poly cleanup for models, updating the ghost animation, light fixes and sounds. Bug fixes - bunch of fixes such as ui/mesh overlaps, player damage, icon/objec...
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Slime Objects, Poison Vile Update, Mushrooom NPC, Optimization and Poster progress (Devlog 11)
October 16, 2024
by
brycicle_3d
Hey! This week we worked on: Slime inside objects now "float", Finished mushroom NPC character, Poison vile update, Poster progress, and optimization/performance stuff. Needs better performance - Opti...
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Npc Accesories, Mushroom NPC, Optimization, Table and WIP Poster (Devlog 10)
October 09, 2024
by
brycicle_3d
Hi! I'm a bit late with this devlog, whoops haha, life gets in the way. So this week we've been working on, Making the assesories assign to the npc's properly (its a bit buggy at the moment), Mushroom...
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Bit More Of a Chill Week (Devlog 9)
September 30, 2024
by
brycicle_3d
#devlog
This week was a break week for us at uni, but we didnt get very much done. But, let me talk about what we did get done :). So the main things we did this week was: The falling animation for the rat fo...
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Dash ability, Materials and textures, Dialogue and ghosts (Devlog 8)
September 24, 2024
by
brycicle_3d
#devlog
New week new devlog lets go! Ok so this week has just been some general progress, stuff like asset creation, animations, material and texture work, dash ability and some dialogue work. So starting off...
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Rat Animations, Bombs, Nukes, oil spills, charcoal skewers, Ghosts and slime (Devlog 7)
September 16, 2024
by
brycicle_3d
#devlog
Hi! Its a new week and that means a new devlog. This week we worked on, getting the player animations working when the character moves, a bomb for the ghost to drop, the ghost model, the ghost mechani...
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Devlog 6
September 09, 2024
by
brycicle_3d
Hello, ungodlyaura here for this weeks devlog. We did some internal testing this week, game is feeling pretty nice. There's still some small visual issues and needs some other small changes but lots o...
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Store, Upgrades, Rat animations and Npc Accessories (Devlog 5)
September 01, 2024
by
brycicle_3d
#Devlog
Time for a devlog yippee! So this week we've been working on Store, Upgrades, Rat animations and Npc Accessories. The rat character animations are done finally! They're implemented into unreal, i had...
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New Level and plates (Devlog 4)
August 25, 2024
by
brycicle_3d
#devlog
This week we've been working on making new assets (Or the same with different textures) for a different level. We've been going for a run-down/dirty version for the first level so the environment can...
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Recipes and Ingredients Updates (Devlog 3)
August 18, 2024
by
brycicle_3d
This week we've been working on advancing more with the Recipes and Ingredients. We've decided to make all the skewer recipes have up to 2 items types per skewer (Say mushroom and cheese) and when mak...
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Cook, Kill, Survive. Rethinking Our Gameplay Loop (Devlog 2)
August 11, 2024
by
brycicle_3d
#Devlog
Hi again! This week the team talked together about how we can format/change our game in a better way to make gameplay more fun and interesting. We've got some nice assets and cool systems but if the g...
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Our first Devlog! (Devlog 1)
August 04, 2024
by
brycicle_3d
#Devlog
Hi! This is our first devlog for our game “Killer Cooking”. It’s a single-player roguelike cooking simulator, where you manage a kitchen and serve customers, but… the Rat king has some enemies...
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